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Unreal-Living Room/Dining Room Assets

A Project created in Unreal called Pathfinder. An FPS style Game with full Movement and Interaction within the Environment. The System built in Unreal allows for full Editor Asset customisation but at the Click of a Button. Every Asset seen in World has the ability to be a variety of Colours and Styles by either selecting the Asset in World or setting up Randomisation so the Computer will assign a selection. The system was designed to ease Game World construction, to allow me to create masses of Variation within my Environments but at an increased speed, and for those less so important areas I could allow the Computer to take over and select Assets and Colours for me. The Collection below shows some of that variation.

LR 1-CAPTURE 1

LR 1-CAPTURE 1

LR 1-CAPTURE 2

LR 1-CAPTURE 2

LR 1-CAPTURE 3

LR 1-CAPTURE 3

DR 1-CAPTURE 1

DR 1-CAPTURE 1

DR 1-CAPTURE 2

DR 1-CAPTURE 2

LR 2-CAPTURE 1

LR 2-CAPTURE 1

LR 2-CAPTURE 2

LR 2-CAPTURE 2

LR 2-CAPTURE 3

LR 2-CAPTURE 3

DR 2-CAPTURE 1

DR 2-CAPTURE 1

DR 2-CAPTURE 2

DR 2-CAPTURE 2

LR 3-CAPTURE 1

LR 3-CAPTURE 1

LR 3-CAPTURE 2

LR 3-CAPTURE 2

LR 3-CAPTURE 3

LR 3-CAPTURE 3

DR 3-CAPTURE 1

DR 3-CAPTURE 1

DR 3-CAPTURE 2

DR 3-CAPTURE 2

LR 4-CAPTURE 1

LR 4-CAPTURE 1

LR 4-CAPTURE 2

LR 4-CAPTURE 2

DR 4-CAPTURE 1

DR 4-CAPTURE 1

DR 4-CAPTURE 2

DR 4-CAPTURE 2